t3r7k a7fdk 69z6h n5yyn 8h5a4 z2fdf t278t h9rrb 4ibnd k587k i5zd6 n3sy6 2bsya a59rf bfsez ztnyn 46fk9 a32ti tfk94 n9tnr 4s2hz How do I cope with hypomania induced by lack of sleep because my child is sick? | Abnormal Psychology | PDF | Mental Disorder | Psychology

How do I cope with hypomania induced by lack of sleep because my child is sick?

The following symptoms, anxiety, agitation, panic attacks, insomnia, irritability, hostility, aggressiveness, impulsivity, akathisia (psychomotor restlessness), hypomania, and mania, have been reported in adult and pediatric patients being treated with antidepressants for major depressive disorder as well as for other indications, both ... Social anxiety disorder (SAD), also known as social phobia, is an anxiety disorder characterized by sentiments of fear and anxiety in social situations, causing considerable distress and impaired ability to function in at least some aspects of daily life.: 15 These fears can be triggered by perceived or actual scrutiny from others. Individuals with social anxiety disorder fear negative ... Bipolar disorder, previously known as manic depression, is a mood disorder characterized by periods of depression and periods of abnormally-elevated mood that last from days to weeks each. If the elevated mood is severe or associated with psychosis, it is called mania; if it is less severe, it is called hypomania. During mania, an individual behaves or feels abnormally energetic, happy or ... Academia.edu is a platform for academics to share research papers. Peripartum depression affects up to one in seven women and is associated with significant maternal and neonatal morbidity if untreated. A history of depression is the strongest risk factor for ... Milestones in Abnormal Psychology. Stone Age Mental disorders treated by trephination. p. 8 430-377 B.C.Hippocrates cites brain as source of mental disorders. p. 8 500-1450 Middle Ages adopts demonological explanations and treatments. p. 10 1547 Bethlehem Hospital in London converted into asylum. p. 11 1693 Witch-hunting trials peak in Salem, Massachusetts. p. 11 1773 First American hospital ...

2021.12.09 09:58 ruthless87 How do I cope with hypomania induced by lack of sleep because my child is sick?

I am new to this sub, so glad I have found this community, you all are amazing! My child currently has the flu and I havent really slept in two days. My partner is also sick so I'm running the entire household plus still working full time. I work in a pottery studio and it is the busy season. My lack of sleep has ushered me into a hypomanic episode. I'm am trying every grounding technique I know. I have only been on Seroquel (25 mg) for about a week now. I also DPDR, have complex PTSD, OCD, and have psychotic features. Everything feels and looks like a carnival fun house currently and I know I am disassociated. I do have some concern that this will put me into a full manic episode. Sorry for the rambles. Thanks in advance for any advise!
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2021.12.09 09:58 LATE_SH0W Do it...

Do it... submitted by LATE_SH0W to meme [link] [comments]

2021.12.09 09:58 Zeuvembie Cthulhu in the Deep South : Tentacle Talk - Ed Erdelac

Cthulhu in the Deep South : Tentacle Talk - Ed Erdelac submitted by Zeuvembie to Lovecraft [link] [comments]

2021.12.09 09:58 FireAngel250 alright so my stupid ass at 2:00 thought that *ah yes this belongs in r/FridaynightFunkin* now anyway here you go

alright so my stupid ass at 2:00 thought that *ah yes this belongs in FridaynightFunkin* now anyway here you go submitted by FireAngel250 to SonicTheHedgehog [link] [comments]

2021.12.09 09:58 Legitimate_Ad_6904 German office heellppl

All staff in my German office have been asked to retrospectively apply for their job and to fill out the standard company application form no matter how long they have worked here (over 5 years for me). We've been told it won't affect our future employment, but still... Can they ask this of us?
I have truly rubbish qualifications (thanks ADHD) and got the job through contacts, excellent job experience and being good in person. I'm really worried that I either have to lie on this form or be shown to be now technically under qualified for my role, which I am. Although I'm good it and have been in fffmy field for 15 years.
Any advice?
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2021.12.09 09:58 DarkhorseC S2 (Booster Update) - My thoughts after 6 1/2 hours of play.

Having checked out the few videos u/Jinglefather has put out for S2, I figured there was enough content now that playing S2 was no longer just an idea and more of an activity that was worth pursuing. Given that I love the work that Flow Fire has been up to, I wanted to give their Early Access build of S2 a real shot, and a 6 1/2 stream was just about enough to really get a feel for the current build and write a post, detailing what I feel is worth mention, while supplying some solutions that I feel are worth writing out.
As a word of caution, to anyone who has it in mind to pick up S2, the update seems to have made the game laggier. Though I haven't played S2 until today, Jinglefather's videos have shown me that this is exactly the case. Before the Booster Update, his gameplay videos appeared seamless in their flow. At this current time, holding a consistent FPS higher than 20 is near impossible unless you have hardware and software in place to mitigate this kind of issue. While the game is in Early Access, something happened that seriously wrecked the fluidity of the game. While the current build provides plenty of content that you can play with, you may get frustrated and die much earlier than you ordinarily would during any number of runs, given the instability of the current build. This mention isn't to dissuade anyone of a purchase but to merely give that mention the time it's due.
There is NO map, but there is a radar system. While the radar does help with few points of interest, including showing you where the teleporter is if you've had it in frame for even a moment, the radar is hardly a helpful tool. Though it makes sense in some thematic manner to have a radar in place of a map, the lack of a map, coupled with the huge area you can play on, makes it hard for you to remain goal-oriented and retain any semblance of momentum you may have had during any number of tense moments. Don't get me wrong, I LOVE that each area is MUCH larger than most floors in S1. The problem(s), however, stem(s) from the play area not lending itself well to the player while a radar is one of your only few promising tools regarding maintaining a sense of direction.
Speaking of the large play area and a lack of direction, if you aren't aware of the small teleporters that give you access to the rest of the map, you will be wandering around a large and likely empty play area, growing frustrated with your waking boredom. The small teleporters that help you get to the next part of the map can be easy to miss and cause you to search the entire area several times as though you're playing a Metroidvania, searching frantically for the next enabler of your beloved content. Again, while I do love these giant floors/rooms, the lack of a map, waypoints, anything that could help you maintain your adrenaline will become a real problem for people who aren't the most observant. The bigger problem will come up when you're playing with a difficulty modifier enabled that drains health from you while you play.
On the topic of difficulty modifiers, some of the playmodes from S1 make a return in the form of cost-free difficulty modifiers. I really do love that Flow Fire made these modes into modifiers instead of keeping them as modes that require data to play. This feels like a good decision, but at the same time, I have to wonder what data will be used for, aside from unlocking things for the playable classes.
Going back to the play area, while I enjoy hectic energy, one thing I absolutely loathe is the lack of the use of transparent surfaces. I'll give you an example, something that happened at least twice in my 6 1/2 hours of play. After teleporting into a new area, I started off by an armored vehicle. Directly behind me was a group of enemies, and directly above them was a part of a building. The camera angle doesn't change really at all when you play, which isn't the bad part. The bad part comes when you believe you're safe and this group ambushes you. When you try engaging them, you can't see them at all if they're farther back, due to the part of the building that sits directly above that starting area. Going towards the enemies that always spawn in that area, your view is COMPLETELY covered by that portion of the building, which makes it incredibly difficult to not only deal with the enemies there but to also collect on any pickups that you may need badly. Flow Fire NEEDS to incorporate transparency, and what I mean by this is very simple. If I go underneath a solid object that could obscure my vision, I need to be able to see my character, or I'm going to have a bad time. With no floating transparency in place to aid in visibility issues, I and many others will continually have this complaint. This is a perpetual thing that will only just hurt the experience the player could have, and that kind of issue needs to be handled as soon as possible.
On the topic of enemies, they ALL are more like fixtures until you interact with them. In a world where androids are constantly on the prowl and looking to wipe out their opposition, somehow, the androids find it suitable to just stand around in a group, waiting to be turned on for the purpose of violence...? What? While the action they provide is some of the best, their disposition regarding inactivity is not useful to the pace of the game. While some will remark on the game as being quite tense, I won't lie to you here and pretend that the AI is fine as is. Having enemies that just stand around almost voids just how scary they actually are. Sure, you shouldn't underestimate the enemy, however, the AI's default behavior (standing around and doing nothing until they see you) really disarms the player and diminishes the intensity, something that could kill a player's ability to retain a necessary sense of caution. I'm sure there's a reason for this, but it makes enemies and the prospect of engaging them almost boring.
Upgrade Kits and items are much more interesting this time around. In S1, Upgrade Kits guaranteed an attachment, while in S2, Upgrade Kits afford what I'll refer to as "Upgrade Currency" (or UC, as I'll write it from this point.) Picking up a kit, this time around, (usually) gives 50-75 UC, with weapons requiring you to have 125-300+ UC for a single attachment. Fret not, however, as UC is quite plentiful in their supply. Enemies drop all manner of loot, and even better, the number of enemies on any given map seems to have had its average enemy total increased when compared to the number of enemies you'll find on any given pre-loop map in S1, which means...? More Enemies = More Loot (at least on average.) On top of that, if your weapon has four attachments already, you can't use UC on the weapon anymore, meaning you won't be able to improve weapons using UC beyond the fourth attachment. That, however, doesn't mean that you can't still upgrade your weapon in other ways. Regarding item upgrades, S2 allows you to give your items different enhancements in a way that allows each item to behave differently during any given run. This change to item upgrades almost completely replaces the old upgrade way, in that you're not just able to improve the power level of an item, but, for example, giving an item a chance to activate FOUR TIMES simultaneously without the help of other items/abilities.
Currently, there are four classes in the game. However, each of those four classes (currently) has three different subclasses, allowing for different playstyles that give the game even more replayability than before. Each class/subclass also comes with its own unique loadout that can't be changed very much. This could change, but I don't see a reason to change it for the purpose of customization, as that would defeat the purpose of different subclasses, considering how, if I could just change the loadouts to my liking, it would defeat the purpose of having different subclasses that are meant to stand out as different from the other options. Being able to change everything comes with a quite steep price that a number of people wouldn't realize until it's much too late. While the freedom of customization is nice, you don't want to simplify it in that capacity. Less really is more, especially in this context. I feel that locking down customization to the extent that Flow Fire has is a healthy way to have each class/subclass stand out as its own thing.
While the game seems to lack tooltips, there are a few resources in the game that inform the player of more, at least compared to S1. The game actually explains itself better than S1 EVER had, and it's nice to see this while the game is in Early Access. It really does feel an awful lot like Flow Fire actually cares to have informed players bothering with their work, which is SO nice to see. Though it goes without saying that the game isn't as developed as it eventually will be, the care that was taken with making sure that players understand the game, especially at this stage, is refreshing, to say the least.
The game currently has tools for mod and creative purposes, however, the editor itself is VERY confusing. I couldn't make much sense of the editor, but that's only because I didn't take time to understand it. Though the editor is seemingly hard to understand (at least for someone who doesn't actually care to understand), people have been producing things that you can download for S2 right now, and if what the game proposes is true, that you can create "anything", the replay value INSTANTLY shoots through the fucking roof.
I have high hopes for Synthetik 2, considering how much potential this game is showing itself to claim for its future. In 30-60 minutes, I will update this post with a link to a 6 1/2 hour video of my time with the game. In the meantime, consider purchasing Synthetik 2 when you have a chance. While improvements are imminent, so too is a good time with your name burned into it.
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2021.12.09 09:58 Independent_Plum6562 Bylo mi vedro tak jsem si koupil nanuk. 😃

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2021.12.09 09:58 Sarandipityyy Thoughts on the mystery box?

Thoughts on the mystery box? submitted by Sarandipityyy to RedecorHomeDesignGame [link] [comments]

2021.12.09 09:58 kak8gm Strange colouring when scrolling Reddit

Today, just as the couple of last weeks I was scrolling through Reddit, when out of the blue the screen turned into red-green blur-ish mode lasting a couple of seconds.
I managed to recreate it, with stopping the scrolling and it stayed like that until further scrolling. When I took a screenshot of it, it looked good in the screenshot.
Any idea whether it is some sort of picture rendering problem which somehow messes with the graphics driver or could it potentially be a starting hardware problem?
Never had anything like this until today. Tried scolling on some subreddits with images after this, couldn't reproduce.
It affected the whole OS, not Safari only.
Potential triggering picture/point.
Potential triggering picture/point

Processing img 7r1bvo83li481...
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2021.12.09 09:58 imaginary_bolometer Is there some kind of hostility agreement in place for these two subs? Maybe chillax?

Is there some kind of hostility agreement in place for these two subs? Maybe chillax? submitted by imaginary_bolometer to formuladank [link] [comments]

2021.12.09 09:58 MedinainMiami Los gringos me endiablan. Que se vayan todos.

Los gringos me endiablan. Que se vayan todos. submitted by MedinainMiami to latinoamerica [link] [comments]

2021.12.09 09:58 No-Surround4215 Super low HR

Whenever we’re hanging in the lobby before class, my heart rate reads on the screen as being in the low-mid 30’s. I feel fine! lol. Just wondering if this happens to other people too?
submitted by No-Surround4215 to orangetheory [link] [comments]

2021.12.09 09:58 NightsearchSWE After all the reactions to my Super Game Boy 2, I made an unboxing vid! The text is in Swedish, but you get the point 👾

After all the reactions to my Super Game Boy 2, I made an unboxing vid! The text is in Swedish, but you get the point 👾 submitted by NightsearchSWE to Gameboy [link] [comments]

2021.12.09 09:58 ImmaFish0038 Phoenix Cradle now has an Ornament slot

Not sure if it has had this or if it is new, is there anything in the API about it?
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2021.12.09 09:58 strings845 People who have been caught with weed st school how did it happens what did ur parents say and what was your school punishment?

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2021.12.09 09:58 vonara_laufeyson I am trying to find that document and other sources about Loki being genderfluid and bisexual in the mythology.

I remember seen a really good document here a couple of times about Loki's gender identity and sexuality, but I can't find it. I am trying to send it to someone else here. Can anyone comment the link? And also, are there any other good sources that address this topic?
submitted by vonara_laufeyson to Norse [link] [comments]

2021.12.09 09:58 annema19 What about EXPI...

Looking for some bad non-advice about EXP WORLD HLDGS INC COM (EXPI). Losers with no experience and that do not offer financial advice, thoughts please....
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2021.12.09 09:58 alabdaly Bohemia The Emperor of unlawful unholy fake roman empire demanded I return land that they gave me in a coalition peace deal against them (I got called as defender of faith), I'm sure this wasn't intended to happen

Bohemia The Emperor of unlawful unholy fake roman empire demanded I return land that they gave me in a coalition peace deal against them (I got called as defender of faith), I'm sure this wasn't intended to happen submitted by alabdaly to eu4 [link] [comments]

2021.12.09 09:58 MamaAfricaNFT FREE distribution of 10 NFT from the MamaAfrica project in the amount of $2000 for two weeks

FREE distribution of 10 NFT from the MamaAfrica project in the amount of $2000 for two weeks submitted by MamaAfricaNFT to opensea [link] [comments]

2021.12.09 09:58 Luna-eclipz Worth the wait even has some of my fav leaks

submitted by Luna-eclipz to JuiceWRLD [link] [comments]

2021.12.09 09:58 ShortAlgo $MRK Stock Trading Ideas by UltraAlgo! Epic trading with a profit factor of 5.29 and a 81% profitability rate.

$MRK Stock Trading Ideas by UltraAlgo! Epic trading with a profit factor of 5.29 and a 81% profitability rate. submitted by ShortAlgo to UltraAlgo [link] [comments]

2021.12.09 09:58 chanoytequila Travis Scott interview with Charlamagne - First interview since Astroworld

Travis Scott interview with Charlamagne - First interview since Astroworld submitted by chanoytequila to h3h3productions [link] [comments]

2021.12.09 09:58 svanapps What Goes Up …

What Goes Up … submitted by svanapps to CryptoToFuture [link] [comments]

2021.12.09 09:58 gardyregs Chocolate Speedway Rider

Chocolate Speedway Rider submitted by gardyregs to womboai [link] [comments]

2021.12.09 09:58 my-user-account Seductive

Seductive submitted by my-user-account to AsyaRosh [link] [comments]